Academy Upgrades Deep Dive: Build Your Academy Campus
The full breakdown of your Academy Campus: what each facility does, what it costs, and how each upgrade shapes your club.
TL;DR - what you need to know now
Your Academy Campus is live. Use this guide to check what each facility does before you spend FC.
- All eight facilities are live: Training Pitches, Academy Office, Performance Centre, Changing Rooms, Accommodation Block, Scouting Office, Talent ID Department and International Scouting Network.
- Your intake reflects your campus: prospect quality, intake size, rare chance, positions, nationalities, stamina and leadership can all be shaped through facilities.
- Upgrades are instant: pay the FC and the level applies straight away.
- Facilities persist: your Academy Campus is a long-term club project, not a one-season reset.
- If you do nothing: your intake still arrives, it is just built on an undeveloped campus.

This is the full Academy Upgrades deep dive. Use it whenever you want to check how your Academy Campus works.
We are really excited about this one. Academy Upgrades add a whole new layer of club building on top of stadiums, and for the first time they give you genuine influence over the players coming through your club.
The idea in one line: your academy is now a campus of facilities, you develop those facilities with FC, and better facilities produce better intakes.
All eight facilities are live now. Everything below covers the full system so you can check costs, levels and effects whenever you need them.
🚦 All Academy Campus facilities
Live now:
- Training Pitches (increases base rating)
- Academy Office (increases minimum potential)
- Performance Centre (increases minimum stamina)
- Changing Rooms (increases minimum leadership)
- Accommodation Block (increases intake size)
- Scouting Office (lets you choose positions)
- Talent ID Department (increases rare chance)
- International Scouting Network (lets you choose nationalities)
All eight facilities are available to upgrade.
The exact effect depends on the facility and the level you build it to.
- Training Pitches: raises the minimum current rating of your prospects.
- Academy Office: raises the minimum potential of your non-rare prospects.
- Performance Centre: guarantees a minimum stamina for every prospect.
- Changing Rooms: guarantees a minimum leadership for every prospect.
- Accommodation Block: increases how many prospects arrive in your intake.
- Scouting Office: lets you tell your scouts which positions you need.
- Talent ID Department: raises your rare prospect chance and can increase how many rares one intake can contain.
- International Scouting Network: lets you choose where your prospects come from.
How the current rollout works
Your academy intake is shaped by the facilities you have built. The stronger your campus, the more control you have over what comes through.
Build the facilities you care about with your grant and any other FC you have or buy from the store. Your facilities then influence your academy cohort.
- Upgrade facilities: pick the areas that matter most to your club.
- Check your next intake: your prospects reflect the campus you have built.
If you leave your facilities at Level 0, your intake still arrives, it is just built on an undeveloped campus.
🧱 How the Academy Campus works
Every club's academy produces 7 prospects a season, with the quality of those prospects set by your division: your current rating band and your rare chance both depend on where you sit in the FFL. From Season 22, quality is also influenced by facilities you own and develop.
Your Academy Campus is made up of eight facilities. Each one controls a different part of your intake, and each one has its own level that you upgrade separately.
You pick a facility, pay the FC, and it goes up one level. One facility, one level at a time, exactly like upgrading a stand at your stadium.
Every facility runs from Level 0 to Level 5:

These levels show how far you have developed that part of your campus, not where your club was before the feature launched.
🏗 The eight facilities

You do not have to build the same academy as anyone else. Your club, your strategy, your future!
🎯 What this means for your club
Because the campus is brand new, every club in Footium started with every facility at Level 0, from newer clubs through to clubs that have been running since day one. Nobody started ahead and nobody started behind.
Which is exactly why every eligible owned club received a one-off FC grant, more than enough to get your facilities producing benefits equivalent to your previous academy strength. It also means you can get hands-on with academy upgrading straight away rather than waiting a season, and we would genuinely appreciate your feedback and suggestions once you have had a go with it.
The choice is yours:
- Spread it across the campus and improve several parts of your academy at once.
- Concentrate it. Push one facility higher if that effect matters most to your squad plan.
- Plan long term. Your facilities persist season to season, so the campus becomes part of your club build.
Two clubs that received exactly the same grant can end up with two completely different academies.
💰 What upgrades cost
Everything is paid for in FC, the same currency you use on your stadium and earn from home matches and end-of-season rewards.
To help fund all of this, end-of-season division rewards are going up from 8,000,000 FC to 10,000,000 FC per division from Season 22.
The eight facilities sit in three cost groups. The more a facility changes about your intake, the more it costs to develop:
- Core impact (Accommodation Block, Academy Office, Training Pitches). These change the size and quality of every intake, so they are the most expensive.
- Squad control (Talent ID Department, Scouting Office, Performance Centre). These give you control over what arrives and the upside you are chasing.
- Club identity (International Scouting Network, Changing Rooms). These shape the character of your academy and cost the least to develop.

Early upgrades are reachable. Getting several facilities to Level 3 is a real season goal. Getting anything to Level 5 is a long-term project, in the same way a 70,000-seater stadium is.
✅ Facility breakdown
🌱 Training Pitches
What it does: raises the minimum current rating of your prospects, so they arrive closer to first-team ready.
Cost group: Core impact.
Current rating still depends on your division, and that does not change. What changes is where the bottom of your intake's rating range sits compared to the standard division range.

Here is what that looks like in practice. Say your division's standard base rating range is 50 to 55. At Level 0 your range would stretch down to 48 to 55. At Level 2 it sits at the standard 50 to 55. At Level 5 it becomes 53 to 55, so every prospect in your intake arrives at the top end of what your division normally produces.
That is how a club fighting its way up the pyramid can build an academy that produces players ahead of its own division.
This is the one facility that starts below the old baseline, so it is the obvious first upgrade for many clubs.
🧠 Academy Office
What it does: raises the minimum potential of your non-rare prospects.
Cost group: Core impact.
A normal academy prospect arrives with a potential somewhere between 15 and 25, and every number in that range comes up as often as any other. Around half of your intake lands below 20.
The Academy Office lifts the bottom of that range. The top does not move.

At Level 5, every single normal prospect in your intake arrives at 20 potential or better, and every name in front of you on intake day is one worth thinking seriously about.

This one does not affect rare prospects.
🏃 Performance Centre
What it does: guarantees a minimum stamina for every prospect in your intake.
Cost group: Squad control.
Stamina does a lot more from Season 22: high-stamina players hold up across more matches, really tired players carry more of an injury risk, and rotation becomes part of managing a season properly.
So this is the facility that answers something managers have wanted for a long time, which is a way to stop unfit prospects coming through your club at all.

Worth being clear about what this facility is. It is a guarantee, not a boost. It does not make your best prospects fitter, and it does not touch the top of the range. What it does is remove the ones who would have arrived unfit.
At Level 5, no prospect in your intake arrives below 75 stamina. At Level 0 there is no floor at all, and some of your intake will arrive well below that.
🗣 Changing Rooms
What it does: guarantees a minimum leadership for every prospect in your intake.
Cost group: Club identity.
Leadership matters more from Season 22, because your captain's leadership now has a stronger influence on how your team performs. The armband is a decision, not a formality.
Which makes this the facility that produces your future captains.

At Level 5, every prospect who comes through your academy arrives with leadership of at least 85. Bring one through, hand him the armband in three seasons, and you have a captain your academy produced rather than one you had to go and buy.
Like the Performance Centre, this is a floor rather than a boost. It is one of the cheapest facilities in the campus, and pound for pound it is the one that changes the most about your intake.
✅ More Academy Campus facilities
🛏 Accommodation Block
What it does: decides how many prospects arrive in your intake.
Cost group: Core impact.

The Accommodation Block controls how many prospects arrive in your intake. At Level 5, it takes you to 10 prospects, which is three more players who could earn a place in your squad, or be worth something to other managers.
🧭 Scouting Office
What it does: lets you tell your scouts what you need before the intake arrives.
Cost group: Squad control.

This is the facility managers have asked for most. If your squad needs a centre-back, you can send your scouts out looking for a centre-back. You can also ask for the same position more than once.

The key detail: each instruction guarantees at least one matching prospect, but position and nationality instructions are handled separately. They may land on different players rather than producing a single prospect who matches both.
🔎 Talent ID Department
What it does: decides your chance of a rare prospect, and how many rares one intake can contain.
Cost group: Squad control.
Your rare chance has always been decided by your division: the higher you climb, the better your chance of one arriving. The Talent ID Department lets you raise it yourself.

To put numbers on it: if your division's normal chance were 10%, a Level 3 Talent ID Department would take it to 15%, a 50% increase in likelihood. Level 4 would take it to 20% and Level 5 to 30%.
The Talent ID Department can now raise your rare chance above the division baseline.
🌍 International Scouting Network
What it does: lets you choose where your prospects come from.
Cost group: Club identity.

Want a Brazilian spine? An all-English XI? A squad built around one nation you have supported since you were a kid? This is the facility that gets you there, and you can ask for the same country more than once.
It also opens the door to nation-themed features we want to build in the future.
🔨 Keeping your academy in good order
Like your stadium, a developed academy needs looking after. It works the same way stadium maintenance does, and here is exactly how it is set:

If one of your facilities needs work, you will see it clearly in the Facilities tab along with the FC cost. You have the season to deal with it, and it keeps giving you its benefits in the meantime.
None of this applies in Season 22. Maintenance begins at the rollover into Season 23, so you have the season to build your academy up before upkeep starts to count.
🎮 How this all works in game
Academy Upgrades still live inside the Academy tab. We are not moving the academy somewhere else, we are adding more control inside the place you already use.
The Academy tab is split into three areas:
- Prospects: this is where you view and sign your academy players, as usual.
- Facilities: this is where you see your facilities as cards, check their levels, read what each one does, see the next upgrade and spend FC to improve them.
- Scouting: this is where you turn your recruitment priorities into a brief for your scouts through the Scouting Office and International Scouting Network.
So the flow is simple. Upgrade your facilities, then see what your academy brings back on intake day.

🔄 How it all connects
- You earn FC from home matches and end-of-season rewards, or buy it directly in the (now possible with a credit card!)
- You spend it developing the facilities that suit your club
- Your next intake arrives shaped by all of your choices and investments
- Sign your chosen prospects so they can become first-team players, transfer income, or club legends
Stadiums build your matchday. The academy builds your squad. Between them, your club becomes something you develop over years.
⚠️ A note on the first season
This is a brand new system and a significant change to how academies have always worked in Footium, so we are rolling it out in stages and watching it closely.
We are watching how the grant gets spent, which facilities managers prioritise, how intake quality moves across the divisions, and how the whole thing feels once clubs have had an intake through it. If costs, benefits or the grant need adjusting, we will adjust them and tell you why.
As always, tell us how it feels in Discord and the end-of-season survey.
📋 Quick reference
All facilities
- Training Pitches, Academy Office, Performance Centre, Changing Rooms, Accommodation Block, Scouting Office, Talent ID Department and International Scouting Network
- Academy prospects are shaped by the facilities you have built
- Upgrades are instant and facility levels persist season to season
- Training Pitches affects current rating, Academy Office affects potential, Performance Centre affects stamina and Changing Rooms affects leadership
- Accommodation Block affects intake size, Scouting Office affects positions, Talent ID Department affects rares and International Scouting Network affects nationalities
What the facilities give you
- Training Pitches: minimum current rating, up to 3 above your division's normal floor
- Academy Office: minimum potential, 15 up to 20
- Performance Centre: minimum stamina, up to 75
- Changing Rooms: minimum leadership, up to 85
- Accommodation Block: intake size, up to 10 prospects
- Scouting Office: position instructions for your scouts
- Talent ID Department: higher rare chance and more rare upside
- International Scouting Network: nationality instructions for your scouts
Maintenance
- Level 2 and above only, same as stadiums
- 20% chance per facility each season, maximum 6 at once
- Costs 40% of the upgrade into that level
- Does not start until the rollover into Season 23
❓ FAQs
Does this affect Season 22 prospects, or is it a Season 23 thing?
Season 22. Your live facilities apply to your current academy cohort based on what you have built.
Are upgrades instant?
Yes. Pay the FC and the facility goes up a level immediately.
What happens if I leave my facilities at Level 0?
Your intake still arrives as normal, it is just built on an undeveloped campus. Training Pitches is the exception to the old baseline, as Level 0 starts 2 below your division's normal rating floor.
Can a Division 8 club build a Division 1 academy?
No. Your division still sets the range your prospects come from, and facilities only move the floor within that range. A fully upgraded Division 8 academy produces excellent Division 8 prospects, not Division 1 ones.
Do facilities do more at higher divisions?
No. Every level does the same thing whatever division you are in. A Level 3 Training Pitches is 1 above your division's normal floor whether you are in Division 1 or Division 8. What differs is the division band it is applied to, not the size of the effect.
Do I keep my facilities next season?
Yes. Levels persist season to season, so this is a long-term project rather than something that resets. Maintenance does not begin until the rollover into Season 23.
Can I choose positions or nationalities?
Yes. The Scouting Office lets you choose positions, and the International Scouting Network lets you choose where prospects come from. Position and nationality instructions are handled separately, so they may land on different players.
Your next club legend has to come from somewhere. Time to build the place he comes from.
Forza Footium ⚽️

